1Jan

Fran Bow Twins

1 Jan 2000admin
Fran Bow Twins Rating: 4,5/5 5333 reviews

Game Questions & Answers (Q&A) service lets you ask questions about video games for game consoles or PC games. So ask your Fran Bow question for Android and get answers from other gamers or answer questions and share your insights and experience with the rest of the gaming community. Fran Bow was awesome! So awesome my phone keeps putting it in caps cause I keep screaming about it! THATS HOW AWESOME IT IS! Adorable, creepy,.

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  • At the end, there is a scene portraying Fran riding on Palontras, the luckdragon-like physician from the Second Reality, as Itward flies beside her in his ship. All fine, right? Well, consider the fact that throughout the entire game, the picture used to depict Fran speaking is a brain. Then also consider that one of the villains mentioned wanting to remove her brain from her body a few minutes before the ending. One conclusion players can reach is that Fran is now no more than a disembodied brain, and that the entire game has been a recounting of the story by that brain before its expiration. Supporting this idea is the fact that the last we saw Palontras he was horrifically wounded and Itward, last scene, was in a crash that caused a massive explosion. The king may have been just lying to Fran that Palontras would be fine so she wouldn't waste time mourning him, thus the happy ending is Fran's own wishful thinking.
    • Something else in support of this: at the very start of the game, Fran is instinctively afraid of the gun she finds - a gun that appears again at the very end..
  • Dr. Oswald appears to be particularly fascinated with experimenting on twins. Fran's mother and her Aunt Grace are twins, as well as the ill-fated Clara and Mia. In the case of Clara and Mia, they were sewn together and died shortly after. This game takes place smack in the midst of the worst of World War II. Who else at that time period was performing gruesome experiments on twins (and human beings in general)? Either Dr. Oswald is a fan of Mengele's work, or perhaps he's even a part of the Nazi ranks..
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  • Every shot you see of Fran's parents, they've been violently killed - dismembered even - including the news article that talks about their deaths. But in Act 4, when you help to dig up their graves, their corpses look awfully whole.

FRAN BOW WALKHTROUGHFRAN BOW WALKHTROUGH(Official with permission) August 2015CHAPTER 1 Code to nurse box 8945 Where you found the nurses box, you will find anneedle by the wheelchair (pills used) Combine hair clip with needle to make key toescape first room. Hair clip is from Fran's drawer by her bed, key to that is inthe little wooden box next to Phil. Give band-aids to Adelaida to receive greencrayon.

White paper from the TV Room, change channel to 8. Combine white paper with green crayon to makedrawing of a castle and a horse. Give this to the King, Damian. Take the pink sash from TV room, Damian's walkingcane and the hook from Fran's room window that fell.

Combine these to make theGrab-O-Matic (2000). Talk with Annie to receive more drugs, and pick upthe cinnemon bun from the nurses food table. Combine drugs with bun to makedrugged bun. Use grab-o-matic with Guard keys hanging fromwall, or make him fall asleep first with the drug bun. If you fail, go back tokitchen and after the nurses talk pick up the hot coffee to 'accidently' throwover the guard, so he feels the pain and leaves.

Office key opens the office door. From the office,take the note from the billboard and the key. Phil will scare you and lock youin, so use the pills to get through the VENTILATION. Nurse reception: Use the pills to place the keyyou have left on the key slot on the wall, then watch the nurse take it and walkaway. Code to nurse reception alarm: 2932 (17+12 and25+7)CHAPTER 2: PART ONE Pick up the door from the yunk pile.

Go to the pill world and talk with the ghostshanging from the tree. Talk with the giant ant. Go to the room with thewell and use the pills. Pick up the axe and use it on the well, the owl will flyaway and drop a feather that you can steal.

Use the feather on the big ant to wake him up andtalk with him, follow the path next to the ant. You will find his house. Use the axe on the ant house door and pick up thedoor knob that falls off. Inside the house, pick up the glue in the closet.Climb up on the bench and pick up the hanging meat. Use the pills so you see theant swarm, use the meat on them so you can pick up the hunters bag. Open thehunter bag in your inventory. Inside the ants house, theres a tiny house.

Goinside the tiny house to find the family of pinecones. Use the rat trap on thefloor, and click on the berries. When the father has been trapped, push the babydown. When the mother is watching the father struggle for his life, steal theberries. Give the berries to the beetlepig and murder itwith your axe. Talk with the rat and follow him to the well. Talk with him againthere to get the comb.

Use the comb with the ghosts on the tree and take the keyafter the fly away. Combine glue and door and door handle and placethe new door on the well. Use the key to unlock it.CHAPTER TWO PART TWO In the room with the cat bed, pick up the cauldronfrom the shelf. Pick up the knife and baking powder from the other shelf. Closethe window. In the room with the faucet, pick up the matchbox. Turn on the faucet and place the cauldron there to fill it up.

Pick up thesalt, pepper and seed from the tiny box on the shelf. In the dining room, pick up the ashes. Go upstairs and with the room with the broom, pickup the black candles from the drawer. In the twin bedroom, pick up tweezers and go backto the broom room. Open the attic and go upstairs and turn on the lights.

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Talkwith Mr midnight until he hears something, then go back dowstairs and talk withthe twins until they go away. Go to the room with faucet and behold Itward openthe window. Go outside and pick up the plank, you may ignore the Toad. Go inside the twin house and use the pills. Climbup on the walls in the well and place the plank to make a bridge, walk over itand cut the rope with your knife/or burn it with the matches. Go down and pickup the message in the bottle after the frog died with your tweezers. Place theseed in the water with moonlight on it and pick up the rose as it grows.

After you found the good potion, use the knife onyourself. This gives blood. Go to the room with the typewriter (left fromdining room) and use the bad potion with the typeriter and then go back to thefaucet room in the kitchen. Give your tampered bad potion to the twins sittingin the dining room.

Go back to the cat bed room where you started. Make fire on stove and place cauldron with wateron it. Insert blood, the moonlight rose, salt & pepper and the twins hair. Pourthe ashes on the floor with black and white squares, then the candles and thenlight the candles. Return to twins and make them go into the kitchen. Pour the soup on the twins and pick up the keyfrom the ashes.

Use the key on the lock in the twins bedroom above the window. Solve the cog.

The cogs must be aligned as aninverted L. Examine the broken mirrior in the bedroom and youwill find another key. Use this to free Mr. Midnight and go outside to thetoad.Talk with the toad and then give him the baking powder.CHAPTER 3 After the intro, walk down the castle to thecrossroad. Go up the crossroad to a room with a big clock on a tree. Touch thehandle. Go back to crossroads.

From crossroads go to left and to the room withthe snail. Talk with the snail and win him 4 times in tic-tac-toe. Go to themiddle market. You need 4 coins!

Talk with the clockmaker and give him a coin tofix the big clock. Follow him and talk with him so he gives you the four seasonsclock. Go right from the clock room to the lemon man room and use autumn todestroy the basket, then back to summer and watch the lemon man drop a lemonfrom the hole you made.

Pick up lemon, and go right to the bar with a bounceroutside. Go upp the mountain until you see the top. Watchdrama action happen in the sky and then go back to the big clock room wherePalontras will fly away and drop a feather you steal. Go to the coast with the boat you can take duringsummer. Go summer and pick up the broken fishing rod. Take the boat and go asfar left as you can until you get off the boat and find your clothes, take them.

Go to the market with the Smith and show him thefishing rod then pay him 3 coins. Show the fishing rod to the one selling threadand cloth.

Combine thread, fishing rod and hook to complete. Fish the fish fromthe crossroads. During winter, go to the mountain.A secret passegewill appear, go inside. Talk with Wizard. In the star in wizards room place the stuffclockwise: matches, lemon, fish and feather. Talk with wizard to get first mission.

Go up to mountain top and talk with kotrem duringwinter. Go outside bar during autum and use knife with big red flower. Take theflower with the boat to the sea with a little island on it.

Talk with the islandand give her the flower. Go back to the mountain top during winter and get thehat from Kotrem.Give the hat to the wizard and get mission two.

Go to the castle and talk with the beetle to getinside the library. Solve the puzzle as the image shows and then go to summer orspring and use the ladder so you can climb up and take the wizards book. Givethe book to the wizard and get mission three. Dont forget to read the wizardsbook!(Fibonacci sequence in library lock) Go behind the bar with the big mechanical doll andclick on the pile of wood to reveal a hole inside the bar. Make Midnight goinside during autumn and wait for the Bee to pass out so you can steal theticket and go back to Fran. Combine crayon with your exterminator ticket fromchapter 2 and show it to the guard. Inside the bar go SPRING and check the piano.Press the middle button and lower button for the metronome to go fast!

Go backto AUTUMN, skipping summer, and watch the dancer fall then steal his shoes andgive them to wizard to get final mission. Go the big mechanical doll and get the wand, thenreturn to wizard with the wand then return to castle and complete the lastlittle puzzle.CHAPTER 4: part one Use knife on trap to fall down. Use pills to talk with dead moose and wile up onthe tree, use water filled bucket or back to normal world to use knife on thefireberries.

Use the bucket with the luciferns on the tree toget it filled with water. In the cockpit room pick up the duct tape. Go toengine room and use pills to get two tubes.

The wallnuals on the wall show howto fix the calefon. For the chemical table use picture below Pick up wrench from elevator room and use it toopen the panel with the bolts. Press the blue button to make the robot arm witha battery to appear. Take the battery and apply it in the panel on the wall.

Usethe valve to turn the robot arm down and press the blue button to go up. Up the ship, on the lock, the code is RIGHT 8RIGHT 5 LEFT 8 RIGHT 6 LEFT 9 First kamala is in engine room. Fill the bucketeither up the ship with the lever or down the engine room in the calefon byunattaching the duct tape and using the bucket on the water drops. Throw wateron the kamala. Go up the ship where the last kamala is and shootit with the lever shooting water. You must reattach the duct tape down theengine room for it to work.CHAPTER 4: PART TWO Outise Frans house, check the pots for a note andcheck the door. After you have checked both, examine the plant holder untilMidnigtt and fran starts talking.

Examine the door. Outside the cemetary, go inside the car and pickup crowbar. Here you will also find the leather for the pinecone by using theknife on the seats. Use crowbar on the toolshed door, then giveSebastian the leather you find in the car. Use the shovel on the graves and open every coffinwith the crowbar.CHAPTER 5 In Frans room, take the water balloons and schoolcase and a button from a dress with the knife. Its the third dress. In the doll house, pick up the piano and move thepinecone and the thing next to it so you can see a key shape on the wallclearly.

Use your knife to take the key. Examine the box from Palontras and press LEFT 2RIGHT 1 MIDDLE 2 LEFT 1 MIDDLE 1 Examine cat toy doll and open the door for it anduse the key from Palontras box on it. In the corridor, pick up the key. Use that key toopen door 105 and the key from the dollhouse to open 104. Go to room 104 andtalk with the eye.

Shut down the bulbs with the switch and pick up a bulb. Pickup the brush and go through the painting behind the curtains. In the monkey machine place the button from thedress inside it and turn the lever. Pick up the pliers. Outside the machine pickup the bottle and black wire.

In room 105 use pliers with skull on wall and pickup the key. In the room with bath boy, turn on water next tobath and fill the balloons and bottle and take the bath boys soap. Use the filled water balloons on the kamalaoutside Frans room window. Use the key from the skull to open room 102. Big cat room: Open the hatch on the cat. Take hisalarm clock with the knife. Turn the lever to go to the other side and take theglove.

Place these items in the hatch: Black wire, water filled bottle, glove,school case, bulb, piano from dollhouse, soap, alarm clock. Take the elevator up and use the comb onluciferns, then use the stick on the key. Use that key to open door 103. Use the ekog clock on Mabuka and go down thestairs. In the reception, take a number and go left. In the waiting room, show your number to the tallcreature. After you talked with him, go to Okhula the big eye and talk withOkhula about patient trouble.

Give the bottle of tears to the tall creature.Show the new number you got to the nurse in the reception. Go to the room with the skull and phone and callthe nurse. There is a syringe on the table, use that on Dr.Deern!Thisdocument was provided to GameBoomers.com and may not be distributed withoutexpress written permission of the author and the content may not be altered inany way.