1Jan

Risk Factions

1 Jan 2000admin
Risk Factions Rating: 3,1/5 9258 reviews

Risk: Factions has 12 achievements worth 200 points. View all the achievements here. RISK: Factions is a Board Strategy video game developed by Stainless Games and published by Electronic Arts. It offers both single and multiplayer modes. The single-player mode of the game consists of the five chapters and each chapter of unlocking one of the game’s five factions.

Risk: Factions Release23 June 201021 December 2010 09 March 2011 Mode(s),Risk: Factions is a downloadable video game for 's service (discontinued as of 2014), 's, and computers through. The game was announced on January 12, 2010 for Xbox 360, December 21, 2010 for PlayStation 3, and March 8, 2011 for Windows. It is based on 's popular,. The game has both single player and online modes of play. The single player campaign is divided into 5 chapters.

Each chapter unlocks one of the game's five factions. The gameplay in the single player campaign is similar to that of the 2008 Risk rule set. Players must complete three objectives and have control of their capital to win the game.

Alternatively, a player may defeat all the opponents to win the game as well.The features added to RISK: Factions that do not appear in the 2008 rule set are overkills and terrain features. Overkills are awarded when players roll either two or three sixes. If a player rolls two sixes, he destroys twice as many units as he would normally. If a player rolls three sixes, he destroys all the opponent's units in the current battle.Some maps also have special terrain features like the volcano, which can erupt and kill most surrounding soldiers, or the temple, which allows a player who has captured it to convert another country of his choice and all units within it to his color. Contents.Factions.

Humans - Color: Green - Leader: General William P. 'Fatty' McGutterpants - A jingoist American general. He is always seen with his pet dog. Cats - Color: Yellow - Leader: Generalissimo Meow - A Hispanic-sounding cat dressed like.

Launches an attack on the Humans after a mortar is 'accidentally' dropped on his country (courtesy of McGutterpants' dog) and McGutterpants refused to apologize. Robots - Color: Red - Leader: Commandant SixFour - An untested automated defense system built by the Humans. Unfortunately, due to its obsolete graphics technology, it is incapable of distinguishing friend from foe and declares war on the rest of the factions. His name is a reference to the.

Zombies - Color: Black - Leader: Colonel Claus Von Stiffenberg (a.k.a. 'Stiffy') - A hook and eyepatch-wearing zombie who declares war on the other factions after being attacked by the Humans.

Like the rest of the faction, he was presumably either an ordinary human or a revived corpse, mutated by an experimental bioweapon launched by Commandant SixFour. His name is a reference to. Yetis - Color: Blue - Leader: His Excellency Gary - A Buddha-like Yeti Monk with a jovial attitude like the.

Ironically, he declares war when General McGutterpants asks his help to bring peace with the other factions.Dice probabilities In the factions game type, it is possible for a player to gain the ability to use up to a fourth die when attacking and/or a third die when defending. This, along with the overkill and super-overkill features, makes the probabilities of winning battles different from the original Risk board game rules.

Risk: Factions Release23 June 201021 December 2010 09 March 2011 Mode(s),Risk: Factions is a downloadable video game for 's service (discontinued as of 2014), 's, and computers through. The game was announced on January 12, 2010 for Xbox 360, December 21, 2010 for PlayStation 3, and March 8, 2011 for Windows. It is based on 's popular,. The game has both single player and online modes of play. The pathway school. The single player campaign is divided into 5 chapters. Each chapter unlocks one of the game's five factions.

The gameplay in the single player campaign is similar to that of the 2008 Risk rule set. Players must complete three objectives and have control of their capital to win the game. Alternatively, a player may defeat all the opponents to win the game as well.The features added to RISK: Factions that do not appear in the 2008 rule set are overkills and terrain features. Overkills are awarded when players roll either two or three sixes. If a player rolls two sixes, he destroys twice as many units as he would normally. If a player rolls three sixes, he destroys all the opponent's units in the current battle.Some maps also have special terrain features like the volcano, which can erupt and kill most surrounding soldiers, or the temple, which allows a player who has captured it to convert another country of his choice and all units within it to his color.

Contents.Factions. Humans - Color: Green - Leader: General William P. 'Fatty' McGutterpants - A jingoist American general.

He is always seen with his pet dog. Cats - Color: Yellow - Leader: Generalissimo Meow - A Hispanic-sounding cat dressed like. Launches an attack on the Humans after a mortar is 'accidentally' dropped on his country (courtesy of McGutterpants' dog) and McGutterpants refused to apologize. Robots - Color: Red - Leader: Commandant SixFour - An untested automated defense system built by the Humans. Unfortunately, due to its obsolete graphics technology, it is incapable of distinguishing friend from foe and declares war on the rest of the factions.

His name is a reference to the. Zombies - Color: Black - Leader: Colonel Claus Von Stiffenberg (a.k.a.

'Stiffy') - A hook and eyepatch-wearing zombie who declares war on the other factions after being attacked by the Humans. Like the rest of the faction, he was presumably either an ordinary human or a revived corpse, mutated by an experimental bioweapon launched by Commandant SixFour. His name is a reference to.

Yetis - Color: Blue - Leader: His Excellency Gary - A Buddha-like Yeti Monk with a jovial attitude like the. Ironically, he declares war when General McGutterpants asks his help to bring peace with the other factions.Dice probabilities In the factions game type, it is possible for a player to gain the ability to use up to a fourth die when attacking and/or a third die when defending. This, along with the overkill and super-overkill features, makes the probabilities of winning battles different from the original Risk board game rules.