1Jan

Starhawk Game

1 Jan 2000admin
Starhawk Game Rating: 4,7/5 1467 reviews

May 08, 2012  Starhawk for PlayStation 3 game reviews & Metacritic score: Starhawk is a 3rd Person shooter adventure in which you can instantly change the battlefield in the heat of combat. In the future, humanity’s final hope lies.

LightBox Interactive’s spiritual successor to Warhawk takes to the cosmos with a novel mix of RTS and third-person shooting. While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing.Starhawk features a sci-fi western theme reminiscent of the cult television hit Firefly, minus the charm and memorable characters. The environments are impressively large and open, though your interactions with the world are limited apart from the structures you order down from space.

The inanimate parts of the environment look fine, but character animations and other visual details pale in comparison to most modern shooters. Outcasts (the story mode’s enemies and one of the multiplayer factions) are particularly ugly thanks to their constant blue glow, which is caused by rift energy, the main resource you fight over for the duration of the game.The new single-player campaign has been a major talking point for LightBox, but it accomplishes little beyond introducing players to Starhawk’s fairly complicated gameplay. You play as Emmett Graves, a gun for hire who protects rift mines from invading Outcasts.

While the setup is interesting enough, every level is built on a multiplayer map, and your objectives boil down to defending an area from incoming waves of bad guys on land and in space, before moving on to the next location.Rocketing down into battle via a launch pod is always satisfyingMost levels require a healthy mix of on-foot shootouts, land and air-based vehicular combat, and strategy-oriented base building. I was impressed by how easy it is to switch between these gameplay styles; you might gun down a squad of enemies, build a few auto turrets and walls for defense, and then jump into a Starhawk for an impromptu dogfight all in a matter of minutes. While I had fun creating choke points and mowing down rows of mindless foes with auto turrets, some missions drag on far too long (including the final, ridiculously drawn-out boss battle), and I ran into a few frustrating checkpoints.

Throw in some cheaply made animated cutscenes, forgettable characters, and dumb AI, and I was happy to move onto multiplayer by the time the credits rolled.Unfortunately, I have mixed feelings for Starhawk’s multiplayer as well. On one hand, I appreciate the wide-open battlefields, 16v16 match sizes, and strategic elements. However, the emphasis on building structures and vehicular combat makes the ground game the least compelling component, which is a problem for a third-person shooter.

Aside from the ever-entertaining spawning mechanic that has you rocketing down to battle in a launch pod (and hopefully pancaking an enemy in the process), being on foot with an assault rifle and pistol feels downright impotent when up against rocket-equipped Starhawks and heavily fortified bases. When your best chance to help your team is to build a wall around your base or place an auto turret, Starhawk’s sense of achievement pales to that of other team-oriented shooters.For better or worse, the gameplay cycle of multiplayer also heavily favors the team that works together.

Successful teams earn more rift energy, which allows them to build more structures. These structures provide more weapons and vehicles, which in turn makes it easier for them to kill more enemies and get more energy. While I played a few matches with late game turnarounds, most matches were heavily one-sided affairs – or stalemates if both teams focused on building up their bases.Piloting a Starhawk is one of the most enjoyable aspects of the gameMy biggest surprise and disappointment with multiplayer was the lack of modes: Besides the standard deathmatch and team deathmatch, Starhawk only offers capture-the-flag and the domination-style Zones mode.

There’s also a boring (and sometimes broken) 2-player co-op horde mode, which no one would blame you for skipping. CTF and Zones are as fun as they are in any other online shooter, but given Starhawk’s interesting mix of gameplay, I would have enjoyed some more creative scenarios for competitive play. The lack of modes is even more perplexing given Starhawk’s robust online support, which includes character customization, clans, leaderboards, an event/tournament calendar, and plenty of options for setting up your own matches.I really wanted to like Starhawk, and got some enjoyment out of the open battlefields, RTS elements, and large-scale matches. However, the lackluster single-player campaign is entirely forgettable, and without some more creative modes, the multiplayer’s lopsided (albeit entertaining) action keeps Starhawk grounded on the launch pad.

Contents DescriptionA Starhawk Mark I being constructed at Nadiri Dockyards.The Starhawk-class battleship was built from disassembled Imperial that the had captured following the. The front of the Starhawk was shaped liked a front hatchet. As a warship, the Starhawk was equipped with, and banks.

The interior of the Starhawk had bright clean curves. The warship's docking bay's ceiling was sculpted in white scalloped edges and was fitted with warm, glow lighting. The docking bay's floors were also equipped with lighting.The Starhawk was classed as a and was capable of taking on a. It was more heavily armed than a. The of the Starhawk was equipped with which gave it ten times the strength of a Star Destroyer's one.

The Starhawk's tractor beam enabled it to trap and move a ship many times its size. Despite its firepower, it was outclassed by an.

Zero gravity lounge chair with cup holder. HistoryThe Mark One Starhawk was one of the first commissioned by the New Republic, the successor to the. They were constructed at the deep inside the for the following the Battle of. Following a difficult debate in the, mustered enough votes to approve the scrapping of Imperial vessels in order to build new starships, and weapons for the war effort against the Imperial remnants.The Amity during the Battle of JakkuThe first Starhawk was the, which served as the of, who had been promoted following her role in the of. During a near in 5 ABY, Commodore Agate's Starhawk Concord and the destroyed 's Star Destroyer. The Concord later took part during the of.During the, the Concord and her sisters ships and served as the fulcrum of the New Republic Starfleet's attack on the massed Imperial ships above. The Amity was destroyed when the Star Destroyer rammed into the Starhawk.

However, this created a gap in the Imperial formation which allowed Commodore Agate to position her Starhawk and attack the. Despite being crippled by the Ravager, Agate managed to use the Concord 's powerful tractor beam to drag the Imperial command ship down into Jakku's surface. Though Agate and her ship were destroyed, her actions helped turn the tide of the battle in the New Republic's favor. Behind the scenesThe Mark One Starhawk first appeared in 's novel.Appearances.

(Mentioned only). (First appearance, simultaneous with ).

(First appearance, simultaneous with ). '—Sources. on ' (First pictured). – (First identified as Starhawk-class Battleship Mark I).Notes and references.